I want to support mac but I don't have a mac, I'm hoping the linux. There are a few features that I want to add but that I dare not promiseįbx uses a different coordinate system, and the order of axis is also different so I dare not make a promise for this one, but I'll certainly give it a try It would make exporting of Skinned Meshes a lot cleaner to export their T-Pose. The primary reason for adding Linux support is that I expect this will also work on Mac
Unity 2017.1 now imports Lights so it makes sense to Export them Unity 2017.1 now imports Cameras so it makes sense to Export them.Įdit: 2017.1 is out so I'm gonna look at this one 'soon(tm)'
Requested by Thor, dunno why I didn't think of this before, it should be quite trivial.Įdit: Turned out it wasn't quite trivial, I'm back to the drawing board on how to achieve this, but I'll get it done. There are a few features that I plan to add to the Fbx Exporter.