Unity export mesh to fbx

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I want to support mac but I don't have a mac, I'm hoping the linux. There are a few features that I want to add but that I dare not promiseįbx uses a different coordinate system, and the order of axis is also different so I dare not make a promise for this one, but I'll certainly give it a try It would make exporting of Skinned Meshes a lot cleaner to export their T-Pose. The primary reason for adding Linux support is that I expect this will also work on Mac

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Unity 2017.1 now imports Lights so it makes sense to Export them Unity 2017.1 now imports Cameras so it makes sense to Export them.Įdit: 2017.1 is out so I'm gonna look at this one 'soon(tm)'

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Requested by Thor, dunno why I didn't think of this before, it should be quite trivial.Įdit: Turned out it wasn't quite trivial, I'm back to the drawing board on how to achieve this, but I'll get it done. There are a few features that I plan to add to the Fbx Exporter.

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